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Making the Rules: Realistic Battles vs. Fun Fights

There are things that developers grow used to over the years. One of them is the regular appearance of articles that basically say “Make better games!” or “Where’s my next-gen, bitch!?” They generally...

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Now Playing: Heavenly Sword

At E3 2006 I was surprised by a game that came out of the blue and had interesting, exciting combat, a very cinematic style and a cool-looking character. On the show floor I played through the arena...

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